![ravenloft castle ravenloft castle](https://i.redd.it/mwv75g85ui651.jpg)
Wizards of the Coast (parent company of TSR) licensed the rights to the Ravenloft Campaign Setting to White Wolf Publishing, who released versions of the setting for Dungeons & Dragons 3rd Edition rules (as Ravenloft Campaign Setting – Core Rulebook) in 2001, and for Dungeons & Dragons 3.5 (as Ravenloft – Player's Handbook – v.3.5 Core Campaign Setting) in 2003. Ravenloft is one of the few campaign settings to survive throughout every edition of Dungeons and Dragons since its inception in AD&D. Ravenloft was explored through dozens of adventures, accessory books, novels and even a few video games. Since then, the Ravenloft Campaign Setting has flourished. Some years later, in 1989, it received the opportunity for the creators to flesh it out into an entire campaign setting. After its publication, Ravenloft became the single best selling adventure in Dungeons & Dragons history and is still recounted as the all-time favorite adventure for many gamers. This tale of gothic horror was groundbreaking in every way and the infamous vampire count, Strahd von Zarovich was brought to life (or maybe unlife?). The story of Ravenloft traces its roots back to 1982 when Tracy and Laura Hickman wrote Ravenloft, a 32 page AD&D adventure, published by TSR, which was designed to fit into any campaign. And the Demiplane of Dread has certainly earned its name. The Ravenloft setting takes place in a pocket dimension called the Demiplane of Dread. These macabre themes can creep into any campaign, in any world - but in Ravenloft, these themes have reached poisonous fruition. Plots involving strange birthmarks, family curses, ancient secrets and supernatural figures. Novels such as Dracula, Frankenstein, The Strange Case of Dr. Stories replete with mystery, fear and desire. Dark, gloomy castles, desolate landscapes, black clouds racing against the moon - these are the trappings of any gothic novel.